After some fruitful bartering for supplies and pimping their dirty magazine for the night the party head south in the company of their guide.
They float down the river in a ‘tuber’ an Ancient air filled rubber raft which has had armoured panel attached to its gunwales to provide protection from marauding underwater ghouls and creatures ominously referred to as ‘Blood Whales.’
An hour into their journey the party sees a ruin on the horizon to their left and is told that it is the remains of an Ancient town that once bordered the river. Tempted by rumours of an untouched Ancient medicine centre they decide to investigate and find the ruins mostly claimed by the swamp.
They begin their investigations by exploring the shell of the tallest building in town. A five story building which has had its top blown off. Finding worrying bloodstains and a large collection of bullet casings at the foot of the stairs they push on regardless. On the third floor they find a crudely made doll. On the fifth they find evidence of habitation. The windows had been boarded up and something is moving in the darkness.
Probing with the light from their corium lantern the party spotted two naked female mutants with highly developed claws and fangs cowering protectively over three young mutants in a ‘nest’ of sorts made from junk. As the light falls on them, the mutants hiss at the party. Noticing a resemblance to the doll they have the party return it to the creatures and beat a hasty retreat.
As they near the next building a huge creature with a strong chitin carapace and a wickedly sharp beak erupts out of the jumble of wrecked vehicles at its entrance and charges towards them. Quickly realising that they can’t stop it the party scatters and lets it chase one of their number into the tall building they previously explored and ascertained to be slightly unstable. The creature smashes into the lobby and just as the party member it was pursuing jumps out of a window, brings the structure crashing down around it.
As the dust settled a group of figures approach from around a corner. Ghouls, the same as the ones in the nest in the now collapsed building. First they stare in shock at mound of settling rubble that used to be their home then they attack the party, who dispatch them with ease. But as the last one falls, the giant turtle, enraged and wounded, erupts from its supposed tomb.
The party flee to the building they were about to explore but quickly realise that this is the turtles layer. Avoiding detection, however, they loot the place, which seems to be some sort of pre-Fall food storage.
Sneaking out the back the party made their way to the medicine centre and searched the place. They run across a floating metal guardian which attacks them with its many long sharp tentacles. Using some Ancient control they manage to send the beast back to where it came from.
Midday finds the party preparing to board their watercraft and cross the river.